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Related tags: advertising, analytics, broadband, marketing, mobile, personalization, segmentation, social networking, tv, wireless

  1. Females Flock to the Online Gaming Sites

    Digital Lifescapes | by David H. Deans - Sep 23, 2008

    ComScore released results of a study into the online gaming category, indicating significant user growth among teenage girls between the ages of 12 and 17 and women between the ages of 55 and 64. While the total

    Also tagged: gaming, marketing, advertising, segmentation, adoption

  2. Targeting the Youth-Oriented Virtual Worlds

    Digital Lifescapes | by David H. Deans - Sep 1, 2008

    Virtual Worlds Management released the latest findings of its analysis of youth-oriented virtual worlds. There are now over 150 virtual worlds operating or in development with a focus on the youth market

    Also tagged: virtual worlds, segmentation, adoption

  3. Broadband SPs Witness a Dramatic Decline

    Digital Lifescapes | by David H. Deans - Aug 18, 2008

    North American broadband service providers (SPs) witnessed a dramatic decline in the number of net new subscriptions in the second quarter of 2008, according to a market study by Strategy Analytics. While seasonality

    Also tagged: cable, broadband, telco, segmentation, adoption

  4. Engagement Framework Aligns with Buying

    Digital Lifescapes | by David H. Deans - Jul 27, 2008

    Marketers need an intuitive framework that allows them to move away from treating customers as generic segments to focusing on an individual's buying process, according to the latest market study by Forrester Research

    Also tagged: marketing, segmentation, engagement

  5. Growth of Customer-Specific TV Advertising

    Digital Lifescapes | by David H. Deans - Jul 21, 2008

    Are mass-media adverts obsolete? TV advertising is being impacted by the Internet and by mobile services that provide highly personalized content delivery, according to a new market study by In-Stat. No longer does

    Also tagged: tv, advertising, personalization, cable, telco

  6. Virtual World Adoption Still Small in Reality

    Digital Lifescapes | by David H. Deans - Jun 18, 2008

    Strategy Analytics released a forecast of virtual world adoption, which shows that over the next ten years 22 percent of global broadband users will have registered for one or more virtual worlds. This will result in

    Also tagged: marketing, virtual worlds, segmentation, adoption

  7. Top Ten Online Video Destinations for Kids

    Digital Lifescapes | by David H. Deans - Jun 16, 2008

    Nielsen Online announced that based upon their latest market study, per person children consumed more streams than those over 18 and spent more time watching online video from home in April. Kids 2-11 viewed an

    Also tagged: video, multimedia, marketing, segmentation

  8. Will Telcos Integrate Ads Across Screens?

    Digital Lifescapes | by David H. Deans - Jun 13, 2008

    Mobile advertising interest is developing worldwide, but revenues aren't likely to reach any significant volume until 2010, as market participants continue to wrestle with formats, standards, and pricing strategies

    Also tagged: mobile, advertising, personalization, wireless, telco

  9. Most Digital Savvy Consumers in Austin Texas

    Digital Lifescapes | by David H. Deans - May 21, 2008

    Austin, Texas, is the most Digital Savvy city, according to a new market analysis from consumer and media research firm Scarborough Research. Twelve percent of Austin adults are Digital Savvy, and they are almost

    Also tagged: multimedia, texas, austin, segmentation, indie

  10. Virtual Worlds are Experiencing New Growth

    Digital Lifescapes | by David H. Deans - May 2, 2008

    Virtual Worlds Management announced findings from a comprehensive study of accountable transactions showing that venture capital and media firms have invested more than $184 million dollars in 23 virtual worlds related

    Also tagged: social networking, virtual worlds, vc, segmentation

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