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Related tags: five easy questions, heather mcelhatton, josh goldblum, museum, novel writing, publishing spotted, videogames, web journalism, wovel, writing resources

  1. Publishing Spotted: First Times and First Paragraphs

    Publishing Spotted: First Times and First Paragraphs

    ThePublishingSpot - Jul 18, 2008

    How do you build a reading community around a book with a dark, difficult premise? Andrew Davidson's first novel, The Gargoyle, opens with some tough passages about car accidents and burn victims. His book site

    Also tagged: writing resources, publishing spotted

  2. Publishing Spotted: First Times and First Paragraphs [ThePublishingSpot]

    Publishing Spotted: First Times and First Paragraphs [ThePublishingSpot]

    Know More Media - Writing / Speaking - Jul 18, 2008

    How do you build a reading community around a book with a dark, difficult premise? Andrew Davidson's first novel, The Gargoyle, opens with some tough passages about car accidents and burn victims. His book site

    Also tagged: writing resources, publishing spotted

  3. The Publishing Spot Library: Interactive Novelist Heather McElhatton [ThePublishingSpot]

    The Publishing Spot Library: Interactive Novelist Heather McElhatton [ThePublishingSpot]

    Know More Media Network Feed - Jun 2, 2008

    What if books had more than one ending? How could you create enough characters to sustain that kind of plot? If you are looking for ways to make an interactive book--online or on paper--you can learn a lot from

    Also tagged: web journalism, heather mcelhatton, wovel

  4. The Birth of the Wovel [ThePublishingSpot]

    The Birth of the Wovel [ThePublishingSpot]

    Know More Media Network Feed - Jun 2, 2008

    Do you realize how much your reading habits have changed? Every day, I read a stack of newspapers and navigate through the work of at least five different writers, all without leaving my computer. We have this

    Also tagged: zombie, novel writing, wovel

  5. The Publishing Spot Library: Interactive Novelist Heather McElhatton

    The Publishing Spot Library: Interactive Novelist Heather McElhatton

    ThePublishingSpot - Jun 2, 2008

    What if books had more than one ending? How could you create enough characters to sustain that kind of plot? If you are looking for ways to make an interactive book--online or on paper--you can learn a lot from

    Also tagged: web journalism, heather mcelhatton, wovel

  6. The Birth of the Wovel

    The Birth of the Wovel

    ThePublishingSpot - Jun 2, 2008

    Do you realize how much your reading habits have changed? Every day, I read a stack of newspapers and navigate through the work of at least five different writers, all without leaving my computer. We have this

    Also tagged: zombie, novel writing

  7. How Kate Pullinger, Chris Joseph, and You Can Write A New Novel

    How Kate Pullinger, Chris Joseph, and You Can Write A New Novel

    ThePublishingSpot - Dec 11, 2007

    The novel opens when a body falls from the sky. Now, you can help the writers figure out what happens next... I'm serious. Over at the blog for the novel Flight Paths, you can actually write your way into the the

    Also tagged: digital books, web journalism, networked books

  8. How Kate Pullinger, Chris Joseph, and You Can Write A New Novel [ThePublishingSpot]

    How Kate Pullinger, Chris Joseph, and You Can Write A New Novel [ThePublishingSpot]

    Know More Media - Writing / Speaking - Dec 10, 2007

    The novel opens when a body falls from the sky. Now, you can help the writers figure out what happens next... I'm serious. Over at the blog for the novel Flight Paths, you can actually write your way into the the

    Also tagged: digital books, web journalism, networked books

  9. Videogames Are Stories Too!

    ThePublishingSpot - Sep 6, 2007

    We have the power to write the most interactive stories ever invented. How do we do it? A few months ago Clive Thompson ( collision detection), asked that question in a review of the game, Hotel Dusk--basically an

    Also tagged: star trek, videogames, slashdot

  10. Videogames Are Stories Too! [ThePublishingSpot]

    Know More Media - Writing / Speaking - Sep 6, 2007

    We have the power to write the most interactive stories ever invented. How do we do it? A few months ago Clive Thompson ( collision detection), asked that question in a review of the game, Hotel Dusk--basically an

    Also tagged: star trek, videogames, slashdot

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