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Related tags: all about china, club penguin, digital trends, disney, gaming, hong kong, internet gaming, oil, stardoll, webkinz

  1. News Links: More Mobile Phone Users In Hong Kong; China's Trade With Africa [ZhongHuaRising]

    News Links: More Mobile Phone Users In Hong Kong; China's Trade With Africa [ZhongHuaRising]

    Know More Media - International Business - Oct 3, 2007

    Various headlines and interesting articles for today: "Hong Kong ends July with 9.7 million mobile users" - Let's see. Population of Hong Kong as of July 2007: 6,980,412. Number of mobile phone users as of July 2007

    Also tagged: africa, advertising, china, mobile phone, hong kong, oil, all about china

  2. News Links: More Mobile Phone Users In Hong Kong; China's Trade With Africa

    News Links: More Mobile Phone Users In Hong Kong; China's Trade With Africa

    ZhongHuaRising - Oct 3, 2007

    Various headlines and interesting articles for today: "Hong Kong ends July with 9.7 million mobile users" - Let's see. Population of Hong Kong as of July 2007: 6,980,412. Number of mobile phone users as of July 2007

    Also tagged: africa, advertising, china, mobile phone, hong kong, oil, all about china

  3. Gaming Most Popular Online Entertainment Activity - A Business Model to Look at [TheAlphaMarketer]

    Gaming Most Popular Online Entertainment Activity - A Business Model to Look at [TheAlphaMarketer]

    Know More Media - Sales / Marketing - Aug 18, 2007

    hen asked what the most popular Web activity is, most people probably wouldn't think of online gaming. It doesn't get the press coverage that social networks and online video does, yet it's emerged as a powerful

    Also tagged: gaming, casual gaming, digital trends, internet gaming, gaming business model, gaming statistics, web entertainment leader, web gaming

  4. Gaming Most Popular Online Entertainment Activity - A Business Model to Look at

    Gaming Most Popular Online Entertainment Activity - A Business Model to Look at

    TheAlphaMarketer - Aug 17, 2007

    hen asked what the most popular Web activity is, most people probably wouldn't think of online gaming. It doesn't get the press coverage that social networks and online video does, yet it's emerged as a powerful

    Also tagged: gaming, casual gaming, digital trends, internet gaming

  5. Club Penguin has Grown 329% from June 2006 - June 2007

    Club Penguin has Grown 329% from June 2006 - June 2007

    TheAlphaMarketer - Aug 7, 2007

    Data from Hitwise shows that videogames site ClubPenguin.com, which was acquired last week by Disney (DIS) has grown by 329 percent from June of 2006 to June of 2007, and is the 131st most visited website in the US for

    Also tagged: dis, disney, webkinz, digital trends, club penguin, stardoll, habbo hotel, online videogame, tween social networking, tween videogame

  6. Club Penguin has Grown 329% from June 2006 - June 2007 [TheAlphaMarketer]

    Club Penguin has Grown 329% from June 2006 - June 2007 [TheAlphaMarketer]

    Know More Media - Sales / Marketing - Aug 7, 2007

    Data from Hitwise shows that videogames site ClubPenguin.com, which was acquired last week by Disney (DIS) has grown by 329 percent from June of 2006 to June of 2007, and is the 131st most visited website in the US for

    Also tagged: dis, disney, webkinz, digital trends, club penguin, stardoll, habbo hotel

  7. RealNetworks and Mattel Partner to Develop Casual Games [TheAlphaMarketer]

    RealNetworks and Mattel Partner to Develop Casual Games [TheAlphaMarketer]

    Know More Media - Sales / Marketing - Jul 21, 2007

    RealNetworks has signed on with Mattel to develop several of their casual games for the international market, with the exception of North America for Scrabble. Included in the games they'll develop along with the

    Also tagged: gaming, casual games, uno, mattel, scrabble, realnetworks, digital trends, internet casual games

  8. RealNetworks and Mattel Partner to Develop Casual Games

    RealNetworks and Mattel Partner to Develop Casual Games

    TheAlphaMarketer - Jul 21, 2007

    RealNetworks has signed on with Mattel to develop several of their casual games for the international market, with the exception of North America for Scrabble. Included in the games they'll develop along with the

    Also tagged: gaming, casual games, uno, mattel, scrabble, realnetworks, digital trends

  9. History Channel Partners with Kuma Reality Games for "Dogfights" [TheAlphaMarketer]

    History Channel Partners with Kuma Reality Games for "Dogfights" [TheAlphaMarketer]

    Know More Media - Sales / Marketing - Jun 8, 2007

    After the successful convergence of The History Channel's "Shootout" TV series with Kuma Reality Games "gamesodes," as dubbed by Kuma, The History Channel and Kuma are getting together again for a second season of

    Also tagged: history channel, dogfights, digital trends, entertainment convergence, internet gaming, shootout

  10. Online Gaming Going Niche and Simpler [TheAlphaMarketer]

    Online Gaming Going Niche and Simpler [TheAlphaMarketer]

    Know More Media - Sales / Marketing - Mar 16, 2007

    The inevitable move toward niche virtual worlds is beginning, with the key points of differentiation being simplicity, subscription-free and less provacative behavior. An interesting entry in the field is MapleStory

    Also tagged: virtual worlds, second life, mmog, gaming industry, maple story, digital trends, virtual marketing, internet gaming

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