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News Links: More Mobile Phone Users In Hong Kong; China's Trade With Africa [ZhongHuaRising]Know More Media - International Business - Oct 3, 2007 Various headlines and interesting articles for today: "Hong Kong ends July with 9.7 million mobile users" - Let's see. Population of Hong Kong as of July 2007: 6,980,412. Number of mobile phone users as of July 2007 … Also tagged: africa, advertising, china, mobile phone, hong kong, oil, all about china |
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News Links: More Mobile Phone Users In Hong Kong; China's Trade With AfricaZhongHuaRising - Oct 3, 2007 Various headlines and interesting articles for today: "Hong Kong ends July with 9.7 million mobile users" - Let's see. Population of Hong Kong as of July 2007: 6,980,412. Number of mobile phone users as of July 2007 … Also tagged: africa, advertising, china, mobile phone, hong kong, oil, all about china |
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Gaming Most Popular Online Entertainment Activity - A Business Model to Look at [TheAlphaMarketer]Know More Media - Sales / Marketing - Aug 18, 2007 hen asked what the most popular Web activity is, most people probably wouldn't think of online gaming. It doesn't get the press coverage that social networks and online video does, yet it's emerged as a powerful … Also tagged: gaming, casual gaming, digital trends, internet gaming, gaming business model, gaming statistics, web entertainment leader, web gaming |
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Gaming Most Popular Online Entertainment Activity - A Business Model to Look atTheAlphaMarketer - Aug 17, 2007 hen asked what the most popular Web activity is, most people probably wouldn't think of online gaming. It doesn't get the press coverage that social networks and online video does, yet it's emerged as a powerful … Also tagged: gaming, casual gaming, digital trends, internet gaming |
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Club Penguin has Grown 329% from June 2006 - June 2007TheAlphaMarketer - Aug 7, 2007 Data from Hitwise shows that videogames site ClubPenguin.com, which was acquired last week by Disney (DIS) has grown by 329 percent from June of 2006 to June of 2007, and is the 131st most visited website in the US for … Also tagged: dis, disney, webkinz, digital trends, club penguin, stardoll, habbo hotel, online videogame, tween social networking, tween videogame |
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Club Penguin has Grown 329% from June 2006 - June 2007 [TheAlphaMarketer]Know More Media - Sales / Marketing - Aug 7, 2007 Data from Hitwise shows that videogames site ClubPenguin.com, which was acquired last week by Disney (DIS) has grown by 329 percent from June of 2006 to June of 2007, and is the 131st most visited website in the US for … Also tagged: dis, disney, webkinz, digital trends, club penguin, stardoll, habbo hotel |
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RealNetworks and Mattel Partner to Develop Casual Games [TheAlphaMarketer]Know More Media - Sales / Marketing - Jul 21, 2007 RealNetworks has signed on with Mattel to develop several of their casual games for the international market, with the exception of North America for Scrabble. Included in the games they'll develop along with the … Also tagged: gaming, casual games, uno, mattel, scrabble, realnetworks, digital trends, internet casual games |
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RealNetworks and Mattel Partner to Develop Casual GamesTheAlphaMarketer - Jul 21, 2007 RealNetworks has signed on with Mattel to develop several of their casual games for the international market, with the exception of North America for Scrabble. Included in the games they'll develop along with the … Also tagged: gaming, casual games, uno, mattel, scrabble, realnetworks, digital trends |
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History Channel Partners with Kuma Reality Games for "Dogfights" [TheAlphaMarketer]Know More Media - Sales / Marketing - Jun 8, 2007 After the successful convergence of The History Channel's "Shootout" TV series with Kuma Reality Games "gamesodes," as dubbed by Kuma, The History Channel and Kuma are getting together again for a second season of … Also tagged: history channel, dogfights, digital trends, entertainment convergence, internet gaming, shootout |
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Online Gaming Going Niche and Simpler [TheAlphaMarketer]Know More Media - Sales / Marketing - Mar 16, 2007 The inevitable move toward niche virtual worlds is beginning, with the key points of differentiation being simplicity, subscription-free and less provacative behavior. An interesting entry in the field is MapleStory … Also tagged: virtual worlds, second life, mmog, gaming industry, maple story, digital trends, virtual marketing, internet gaming |