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  1. Available public : List of exported Outlook APIs - definitions, data structures, functions & interfaces

    msdn.com » Le Café Central de DeVa - Oct 15, 2008

    As described in the MSDN article , Microsoft Office Outlook exports the following definitions, data structures, functions, and interfaces that were originally designed for internal use but are now exposed for public

    Also tagged: architecture, troubleshooting, programming, tutorials, outlook 2007, interfaces, functions, definitions, outlook programming, api changes, what is what, devmsgteam

  2. What you need to get to start on Web and Video/Console Game Design

    msdn.com » Sam Stokes on Game Programming using C#, XNA, Zune and XBox - Aug 28, 2008

    Here are the items you will need to have to follow along with this blog, for college students attending an accredited college in the US, all of the following are free, except for the Visual Studio Team System (VSTS)

    Also tagged: games, c, xbox, imagine cup, xbox 360, academics, xna express, clint rutkas is a great guy, c express

  3. B-Trees - Balanced Search Trees for Slow Storage [Good Math, Bad Math]

    scienceblogs.com » ScienceBlogs : Combined Feed - Jul 6, 2008

    Another cool, but frequently overlooked, data structure in the tree family is called the B-tree. A B-tree is a search tree, very similar to a BST in concept, but optimized differently. BSTs provide logarithmic time

  4. B-Trees - Balanced Search Trees for Slow Storage

    scienceblogs.com » Good Math, Bad Math - Jul 6, 2008

    Another cool, but frequently overlooked, data structure in the tree family is called the B-tree. A B-tree is a search tree, very similar to a BST in concept, but optimized differently. BSTs provide logarithmic time

  5. Implementing Compact Binary Heaps

    scienceblogs.com » Good Math, Bad Math - Apr 29, 2008

    Last post, I described the basic idea of the binary heap data structure. But I didn't talk about how to implement it - and there's a very cool way of implementing it - optimally space efficient, very fast, and with

  6. Implementing Compact Binary Heaps [Good Math, Bad Math]

    scienceblogs.com » ScienceBlogs : Combined Feed - Apr 29, 2008

    Last post, I described the basic idea of the binary heap data structure. But I didn't talk about how to implement it - and there's a very cool way of implementing it - optimally space efficient, very fast, and with

  7. Binary Heaps

    scienceblogs.com » Good Math, Bad Math - Apr 28, 2008

    One of the most neglected data structures in the CS repertoire is the heap. Unfortunately, the jargon is overloaded, so "heap" can mean two different things - but there is a connection, which I'll explain in a little

  8. Binary Heaps [Good Math, Bad Math]

    scienceblogs.com » ScienceBlogs : Combined Feed - Apr 28, 2008

    One of the most neglected data structures in the CS repertoire is the heap. Unfortunately, the jargon is overloaded, so "heap" can mean two different things - but there is a connection, which I'll explain in a little

  9. Code Snippets: Again with the code snippets

    msdn.com » Sam Stokes on Game Programming using C#, XNA, Zune and XBox - Dec 31, 2007

    Well the space aliens were asking me about code snippets again, and they were curious if they had to create a separate file for each of the code snippets and put them in the same folder, or could they put them all in

    Also tagged: games, vsts, c, xbox, directx, xbox 360, academics, halo3, ufo, ufos, minsky, space aliens, no math ai, xna express, aluminum foil hat, clint rutkas is a great guy, c express

  10. Strange Confluence: An Immutable Queue in F#

    msdn.com » Jomo Fisher -- Sharp Things - Dec 13, 2007

    Jomo Fisher--Reading one of my favorite blogs this morning--Eric Lippert's Fabulous Adventures in Coding--I came across his article on implementing an immutable queue in C#. The funny thing is that just yesterday I

    Also tagged: c, f, immutable

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