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filefront.com » Gaming Today - Aug 8, 2008
Christopher Kline, technical director for 2K Boston, took time to talk about the challenges faced in making BioShock in a recent interview with Gamasutra. The interview covers developing for the hardcore audience, the …
Also tagged: games, technology, hardware, microsoft, media, 2k games, sony, computer, press, pc gaming, middleware, ui design, bioshock, game consoles, games industry, unreal engine 2, gamer life, game platforms, game companies, game related science, 2k boston, 2k australia, publisher interest, christopher kline, adaptive training system, harcore
ripten.com » Ripten.com - Jun 24, 2008
The Paris Game Developers Conference, in session yesterday and today, brings us an interesting tidbit from a Keynote discussion (“In the Eye of the Blizzard”) with Rob Pardo, the vice president of game design at …
Also tagged: news, events, pc, world of warcraft, wow, massively multiplayer online game, free wow
joystiq.com » Joystiq - Jun 24, 2008
Filed under: Sports, Peripherals, Business EA Sports executive producer and VP David McCarthy has revealed that Moore's division plans to create and bundle peripherals with some of its sports games. "I think you'll …
Also tagged: wiimote, peripherals, ea sports
gamasutra.com » GDC News - Apr 30, 2008
Mark Healey and Alex Evans, co-founders of Media Molecule, will deliver a keynote speech titled, “Media Molecule, Little Team, Big Ideas,” at this year’s Paris Game Developers Conference (Paris GDC). Healey and Evans …
gamasutra.com » GDC News - Apr 30, 2008
Ben Cousins, Executive Producer of EA DICE’s Battlefield franchise, will deliver a keynote titled, “Scenes from the Battlefield: The Present and Future of Core and Casual,” at this year’s Paris Game Developers …