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Tags » Ray Tracing

Related tags: games, gpu, graphics, id software, idf, intel, nvidia, rasterization, raytracing, research

  1. More Research Required Before Ray Tracing Practical for Games

    maximumpc.com » Maximum PC all RSS Feed - Aug 22, 2008

    3DFX changed the gaming landscape forever when it brought 3D graphics to the masses, and in a similar fashion, ray tracing technology looks to be the next big revolution on the horizon. The promise of photo realistic

    Also tagged: games, news, software, graphics, intel, videogames, nvidia, videocard

  2. Nvidia Shows Off Interactive Ray Tracing Demo

    maximumpc.com » Maximum PC all RSS Feed - Aug 16, 2008

    read more

    Also tagged: news, hardware, cpu, intel, nvidia, gpu, siggraph 2008

  3. Intel: Some example of Ray Traced gaming likely in 2-3 years

    joystiq.com » Joystiq - Jul 31, 2008

    Filed under: PC Already looking to the future, Intel's Dr. Michael Vollmer expressed hope towards the future of ray traced visuals in gaming. When asked by PC Gaming Hardware if there were developers already working

    Also tagged: intel, crytek, id software, raytracing, michael vollmer

  4. White Paper: Raster vs. Rays

    maximumpc.com » Maximum PC all RSS Feed - Jul 21, 2008

    The shiny, new hatchback you nudge in a street race dents slightly on the driver’s side door. Although you’re playing a PC game, created with beaucoup equations, the bend looks almost real. The 3D renderer sculpts all

    Also tagged: features, cpu, 2008, rays, gpu, pixel, from the magazine, white paper, r and d, raster, 3d gaming, august 2008, 3d animations

  5. Intel Demos ET: Quake Wars With Ray-Tracing

    filefront.com » Gaming Today - Jun 17, 2008

    At a recent event, Intel demonstrated Enemy Territory: Quake Wars with ray-tracing. ETQW reportedly ran at 14-29 frames per second in 1280×720 on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz on a

    Also tagged: games, aspyr, intel, computer, activision, demonstrations, quake, enemy territory quake wars, id software, splash damage, quake wars, nerve software, etqw, game platforms, game companies, et quake wars, underground development

  6. Ray Tracing in Silverlight

    msdn.com » XAML, WPF, Silverlight, .NET, Office 2007, Windows - Jun 10, 2008

    I had some free time today and did this: I'd like to note that LukeH made the core raytracing engine in C#. He built it using linq and the code looks very elegant . I did the "Silverlight" part of it. There are some

    Also tagged: sample, source code, silverlight

  7. NVIDIA gobbles up ray tracing software maker RayScale

    engadget.com » Engadget - May 22, 2008

    Filed under: Desktops, Gaming, Laptops Details are pretty slim on this one at the moment, but PC Perspective is reporting that NVIDIA has snapped up the Utah-based start-up RayScale, a maker of ray tracing software

    Also tagged: nvidia, raytracing

  8. Real Time Ray-Tracing in your Pocket

    intel.com » Blogs@Intel - Feb 26, 2008

    We have written a lot about real time Ray-Tracing on this Intel blog, but so far it might have come across like this technology is out of reach of most consumers. That’s because until recently, we have demonstrated

    Also tagged: graphics, mobility

  9. More on the Future of Ray-Tracing - from Alesh Jancarik

    intel.com » Blogs@Intel - Oct 19, 2007

    After our first ray-tracing article, we received numerous comments from consumers and graphics experts alike. One of these mavens (who happens to be an Intel employee from another group, and also an active SIGGRAPH

    Also tagged: gpu, rasterization

  10. Real Time Ray-Tracing: The End of Rasterization?

    intel.com » Research@Intel - Oct 15, 2007

    The title seems rather provocative, but PC Perspective seems to think that this is a definite possibility. But is it…? I’d like to explore the current state-of-the-art in real time ray-tracing, based on what has been

    Also tagged: research, 3d, intel, idf, rasterization

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